When the world was young and shrouded in mist, their existed two worlds, both similar to ours but different in their own right, to those in the know it was the Reapers Game, Now it takes a new form, Etonia the worlds most safisticated game, a world where you can log on every day and earn real-world money, and by the Wanderers do we need it... if your not lucky enough to be born in the inner ring, you'll be lucky to scrounge for scraps, it may be a modern world, the year is 4283T but to us that means nothing if your not part of the elite.
Lessions of the Past The Great Know;ladge keepers have documented all of Etonia's history and hold it safely in the great Libuary, you are allowed to paruse there wares, there is every piece of litrature here from every land
Topics: 1
| Posts: 1 Last post by TheAdmin « Tue Sep 20, 2016 7:37 pm
Of Myths and Legends Etonia has its fair share of Myths, Legends, Gungeons, Items and stories from all over the world. every person has a story t share, will you tell yours?
Guild Hall: Hunter's Logbook The Guild hall keeps all information on every Adventurer, townsperson, farmer if you've passed through a main city, slept at an inn, stayed at a farm or completed a quest your Log is probably here in the Hunters Logbook.
Topics: 4
| Posts: 5 Last post by Hayley Riddle « Fri Sep 08, 2023 1:06 am
Guild hall: Mark Book within the Guild Halls lay the mark book, a list of every creature noted down by Adventurers and people who have roamed the land, there are still hundreds to discover, Notes can be added to already existing monsters, New pages seem to appear inside the Mark Book when somebody submits an Entry
Topics: 6
| Posts: 10 Last post by TheAdmin « Fri Sep 09, 2016 4:44 pm
The Hunting Board [Quests] Dotted amongst the land, in City's and towns, even settlements and outcrops are Hunting Boards, these are Guild issued Marks that need to be hunted, any adventurer can pick up a Hunt, the reward is also listed on Each Hunt
Topics: 1
| Posts: 2 Last post by TheAdmin « Fri Sep 09, 2016 4:23 pm
Northern Sirzhua [Snowplanes] the icy planes of Sirzhua are as harsh the people who call this ice their home, what may seem like a barren wasteland to some is a ferocious land that takes more than it gives, the many Ishar tribes that move across its lands are adept hunters who move through the white mountains, underneath in the caverns below.
0 Topics
0 Posts
No posts
North Western Vol'u the Landmass Vol'u is volatile and harsh known for its eternal fire known to locals as the 'fire planes', Vol'u is constantly erupting, Volcanoes have been known to constantly erupt without cease, this has lead to the native creatures of Vol'u to have a rock-like skin said to have lava moving through their veins.
Khormag Village The Khormag Village was said to be founded by the family Khormag, this village was said to be founded just after the Wandering, when the tribes begain to settle in various parts of Etonia, Khormag and her sisters made a pact with Yggdrasil City, becoming the mining center of the world, with great mountains to the north, they mine the Shards still offred to Yggdrasil City to this day.
Khormag is a mining Village, though Village is no longer the word for it, its enhabitants have become Rich and have grown into a city of its own, they mentaion an non agression pact with their sister city to the North inside the mountain
[Affinity with Bhuntra'sil: Neutral- Aggressively mining territory, unknown to Bhuntra'sil]
0 Topics
0 Posts
No posts
Bhuntra'Sil Bhuntra'Sil, to the North of Khormag the aincent Tribes of Bhuntra, the goddess of Rock and Earth roamed the lands in underground caverns when those chose to go above, the light was too bright, Now they are mostly found in Bhuntra'sill, a city in the midst of a mountain, connected byo four bridges to the weaving maze of tunnels inside the mountain, their City is lit by gentle green glowing crystals, in the center of the cave a massive glowing crystal serves to light the whole city, Though every 12 hours the Crystal flickers and loses its light, this is where the crystals on the ground begin to glow, its said they both charge each other.
this is a bustling subterranean City who are weary of outsiders, they have had troubles in the past with Khormag village and currently hold a non aggression pact.
K'Oran Woods The K'Oran Woods are full of Lush vegitation, lumanas plants litter the entire contantnt along with the Kamak Trees (Lantern Trees) wich light the way in the dark, the Trees are Tall and rivers cover the land, during the nights the plants and animals sing in harmnoy, the Spores of the Un'Dor Tree float through the land carrying with them a sweet scent conductiong the whole forest in one harmoneus Tune. the K'Oran Woods are home to the Nine Hat'Tau Tribes. a people who's respect for the land is un-matched. they have kept their way of life alive while embracing the new cultures of other lands. the Nine Tribes live in Large villages On in and around the large trees of the land.
Topics: 2
| Posts: 33 Last post by Zorai « Mon Oct 03, 2016 3:55 pm
Yggdrasil City Va0Rei Ka'Toon : Yggdrasil City
Vaorei (Va-o-Rei) Ka'toon = Yggdrasil City [in the common tongue]
the Center of Hat'Tau life on all of U'nk Kajia in the center of Va0Rei Stands tall the Amythist Yggdrasil, a crystal creation, a natural large tree that spans high into the sky, the tallest tree that can be seen from all over U'nk Kajia. the Tree's glow lights up the city at night and emenates a warmth during the day that touches the hearts of the people. The houses are large Wooden contructions wich keep many aspects of the Hat'Tau's Tribal nature each adorned with one of the Nine Tribes markings. on the streets of the city are Hat'Tau dancing in the square, merchants from all the tribes gather in the Trade District to share the tribes unique wares amungst all. the lights littred around the city are the Kamak Trees (Lantern Trees) all is in harmny with nature, building round it, even the Great Hut has formed with part of the Branches of the Amythist Yggdrasil.
0 Topics
0 Posts
No posts
"The Pitt" An once proud city formally ruled by the White Star.
Now referred to as "The Pitt" ruled over by Raiders and vagabonds, the city itself is lawless say for that of the Raider guilds who run it.
Recently their have been reports of people unable to leave the Pitt, or kept as slaves, they have somehow found a way to trap indaviduals within the city, insuring that the Monolith within keeps them locked to one respawn point.
Topics: 1
| Posts: 16 Last post by Zorai « Sat Nov 05, 2016 5:53 pm
Ako, City of Lin The great City of Lin
founded by Ako, raised the city up with her own two hands, 10 years ago Ako's trading post poped up between the Northern mountains of Ke'No opening trade between Khormag Village and the K'oran woods, later... the trading post became an outpost as players flocked to the location, Lin was to be found in this spot, nestled between the isle of Katta, Mura, Ke'Notara and later.. as it expanded into a City with a great port.. Mura.
Topics: 1
| Posts: 24 Last post by Zorai « Sun Mar 26, 2017 5:30 pm
Mura'sua The Mura'sua Goddess of water and mother of the Untra, Mura'Sua is the main hub for its connected islands, the Guild opperates out of here, offering all those who have the Forbidden Sceal free passage on all boats and Untra, the creature used as a mount for the sea, its bad luck to hurt a Untra just as it is to damage the City of Mura, the city that made itself through its fishing. the whole city is a Trade network between each and all of the islands, providing services for all for free, the people of Mura don't use Lin like the others, "no one Muran owns more than another" this philosophy has made them one of the more vibrant trusting sides of the world.
Topics: 1
| Posts: 37 Last post by Zorai « Mon Oct 03, 2016 9:58 pm
Va'ash Dungeon A mysterious dungeon located underneath the water discovered by the Mura [Zorai Naccal] the entrance to this dungeon appears to be at the bottom of the ocean, through long narrow passageways where a cavernous air pocket provides entrance to a large door, suggesting that the inhabitants of this dungeon were either very large... or had a keen interest in architecture.
In addition, a curious dead flower litters the room filling it with an odd... sickly sweet scent.
0 Topics
0 Posts
No posts
Forum
Topics
Posts
Last post
Eastern Isles of Katta The Isles of Katta are a mysterious place, its ground was said to have been stained black during the 'Age of Heth' these are the ancient homeland of the now extinct Hako'Rama tribe, their are remnants of their civilization, ruins of what was once a city, deep carved caverns that run the length of the Isles, said to have been a fast way to travel between the isles in ancient times, now ofcourse they are home to strange beasts known only to have home on Katta.
UrlsinKhor Swamp Deep in the Western Plane sits an old swamp who's name comes from "The Age of Wandering" a place where Dark majik has corrupted the land beyond repair, its said that the gods themselves walked away from this land.
the Trees inside the swamp are dark blackened or charred and warped by time or the magic that resides here, the swamp water is a Greenish brown that bubbles occainoaly, the water is Toxic
Deep inside rarely ventured to past the broken and charred homes in the trees is a temple sunken by time, only the tip of the roof can be seen with a large crack leading down to the temple, its name lost to time. its said that this was once the 10th Tribe's home the tribe who spread through the land during "the Age of Wandering" killing, Sacrificing those they captured to their dark god, growing their Necromantic powers with every sacrifice, its rumored that this is the source of all dark Majik in the land
Topics: 1
| Posts: 1 Last post by TheAdmin « Fri Sep 09, 2016 4:33 pm
Western Nhona'Lok [Waterland] The Western water lands are home to a mysterious island shrouded in fog accessible only once a month when the twin moons are aligned, the shroud-lands as they are called has a mysterious air about it, travel is said to be near instantaneous, thinking of a place will see you there so be'careful not to have stray thoughts when traveling or you might lose your way entierly.
Ur The City of Ur moves on the back of a great beast who roams the sand sea, the people of the South track the city through means of a specially tuned Crystal of without its almost impossible to find the City of Ur.
The Desert's vastness means that individuals will often have to use a sandsailer or a Dur'sa a creature which is said to be the children of Ur(the creature).
0 Topics
0 Posts
No posts
Tal Bahas Upon the island of Tor Bala Stands the great City of Tal Bahas, otherwise known to the wider world as the The Blue City. The city is a mighty nation in its own right accessable only by a river caved out of the cliff face that mark the city's boarders atop which stands the might wall of Tal Bahas.
0 Topics
0 Posts
No posts
Forum
Topics
Posts
Last post
Ashokari [Floating City] Ashokari and Ski, Mother to all Ashokari the Tribe which used the Crystals of Yggdrasil City to lift there city into the sky and the ground it once stood on, the Ashokari roam the skies of Etonia, their City appearing all over the world, Trading with its people on it short visit, usually a private people they have began opening their sky ports to adventures of the world. Some Ski'klan make money by operating the Skyship network being negotiated by the Ashokari people with Yggdrasil City.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum